Note that this will reset any configurations. Laid out path work for future recolor mods. Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. Fixed a tile on IF2R that would prevent players tilling it in. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Only triggerable year 1 in spring. and ?? Fixed a hard crash players experienced when walking near the Joja mart. Fixed an issue where Claire's 12 heart and Olivia's 8 heart event froze the game. Adjusted material requirements with the "Harder Crafting" configuration. Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Fixed an issue where some players couldn't add SVE fish to their aquariums. Fixed an issue where Leah harvested her crops at the community garden during winter. New special orders become available on Monday. It can now be triggered in summer and fall. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Designed new waterfall sprites and animations. Can be used with Remove Fences. Changed how SVE NPCs are loaded into festivals. It's currently in a broken state and will require more time to fix. It's signed by a '. Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Shane's spouse room will now get cleaned if players have seen his 14 heart event. It may also spawn on the Beach Farm during any season. Added dependencies to the SVE and IF2R manifests. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Harvey's "afraid" 10 heart event fork froze the game. Rewrote parts of Sebastian's mature event. Edited several locational messages to be more "neutral". These tracks play in new locations and cutscenes involving new characters. Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs. Can be purchased from Robin's shop. Armed with hand-me-down tools and a few coins, you set out to begin your new life. If you want to become a farmer, you have to start with the basics. Grampleton Fields is the largest map to date and is farmable (optional). Fixed an issue where forage could spawn in unreachable areas in Pelican Town. Also added fairy dust to Sophia's "like" category. Hence, if the player starts a special order with a maximum timeframe of 7 days on Wednesday, the time given for completion will only be 5 days. Fixed several typos in events and locational messages. Adjusted Gunther's reward to players for donating 60 artifacts. (Did a ninja hot fix to fix a bus stop map load issue). All rights reserved. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Added better SVE spouse room compatibility for the Free Love mod. The most recent update of Custom NPC Fixes is required for Susan to function correctly. Grammar and style checked Grandpa's Shed questline. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Fixed several typos and miscellaneous map tiling errors. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. These events are not included in the guide. (Requires SVE - Furry Conversion Patch as well), Obligatorio(con todos los requerimientos del mod), Hard requirement - SMAPI will give dialogue writing errors if this is not installed, You also need all the required mods found on SVE's page. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. More cave golems now spawn in the Highland Caverns if players completed Krobus' 10 heart questline. 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. Shearwater Bridge is now the entrance to the town. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Fixed a bug where Sophia didn't return home after running errands during marriage. Fixed an issue where players got stuck during Sandy's 5 heart event. Rewrote ??? Jace's shop at ??? Increases the height of the patched bridge by 1 tile. 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Wizard could be found outside his tower before players saw the Junimo note event. Changed the timeframe where Robin offers to build ??? Decreased ore spawns in the Highlands Cavern. The Wizard had incorrect frame data at the ice festival. Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. He'll also start disliking all alcoholic beverages and loving chicken related produce. Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. Added two new events for ??? It can be found on the downloads page. I made 31 of 45 characters so far, including beach and regular versions for them. Added a grange display for Susan at the Stardew Valley Fair. There are 2 Achievements associating with completing Help Wanted Quests. NPCs will now naturally trickle out instead of all leaving at the same time. Perfect for players who want to use Calico Desert for placing objects. Extended the entrance in the desert railway to the Crimson Badlands. Heard there's a spirit made out of potatoes that really packs a whallop, if you know what I mean. Fixed an issue where SVE fish pond population gates didn't work correctly. Fixed a bug where players weren't receiving Susan's introduction letter. Replaced the wizard cosplayer in Sophia's 14 heart event. Juice must be collected from Keg while quest is active. Added two new maps: Iridium Quarry and ??? Altered the time Andy's farmhouse is open. The content folder has been removed, simplifying installation. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. Now that you've built a furnace, you can smelt some metal. Fixed an issue where Vincent loitered around in Joja Mart during Joja Day and didn't return home with his family. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. This is a configurable addition within the IF2R folder (default = false). Light source patches are now appended instead of replacing entries entirely. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. IF2R is no longer required to use the new world map. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). Alesia will now start visiting the adventurer guild and attend a couple festivals once players have seen her introduction event rather than a late-game event. Added a lake in the south west corner of Forest West. - - - - - - - - - - - - - - - - - - - - - - - - - -. Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event. She is a marriage candidate! (This large and substantial content update fills you with determination). Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. This event takes place in the desert after the player has reached five hearts with her. Items must be collected while quest is active.Tip: Insects who drop bug meat are common on floors 15-29 of the Mines. Updated Susan's and Olivia's overworld sprites. Altered the tree shadow tiles in the south west corner of Cindersap Forest. Reduced the idle/awkward pauses. Fixed cliff shadows on IF2R near the farm cave. Fixed a tiny graphical glitch on the world map. He now plays Junimo Kart instead of JotPK in the arcade. Fixed an issue where the Joja Grandpa's Farm land expansion property deed was mixed up with the Aurora Vineyard Property Deed. Needs this for the Character Lance to be in your game. 10-19-2020: Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Fixed the compatibility patch for the More New Fish mod. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Graphics will no longer randomly disappear. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMOD SVE ModDrop Nexus Mods Grandpa's FarmImmersive Farm 2 Remastered2Immersive Farm 2 RemasteredImmersive Farm 2MOD Fixed an issue where NPCs walked through the special orders billboard. Sophia's grange display now appears at the fair. Updated the summit warp coordinates for CJB Cheats Menu. Fixed an issue where the Enchanted Grove warp point on the riverland, hilltop, foraging, and wilderness farms didn't work. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. 10-16-2020: Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap Forest. Fixed a graphical glitch with the petbowl on IF2R. Fixed an issue where entering the summit map on a horse glitched the scenery. Wizard will now sleep in his bed at the end of his schedule. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). Added spouse animations for SVE characters on the players farm. Added new cover art titled 'The Joja Family', a new Joja section on the descriptions page, and all new display images! Fixed an issue with farm type contamination. Susan's 10 heart event added odd crafting requirements for some objects. Fixed an issue where the player would get stuck during Harvey's five heart event. Farmhands can now see SVE characters at festivals and marry them without crashing. Moved a tree by the Wizard's Tower by a couple tiles. Fixed an issue where players couldnt fish on IF2R. Fixed an issue where Scarlett clipped into Sandy during Community Day. Fixed an issue where Andy was in the same spot as Kent at the saloon. Fixed an issue where outdated code patched an incomplete road at town east. Changed the configuration name Harder Crafting to Balanced Crafting and further adjusted crafting recipes. like a creep, despite players completing the community center. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. Progress is going well!). Recipe Summary Hunt's&Reg; Easy Tomato Bruschetta. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. Fixed an issue where NPCs visited the island resort on Community Day. 09-14-2020: Fixed a bug where players could place objects in the ruined shed, which vanish when the shed's repaired. Stardew Valley is an open-ended country-life RPG! Please see the credits section on the bottom of the page! Fixed a couple typos in locational messages and events. A rose that reminds you of the valley. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. They can be toggled off with a new configuration called "Remove_Minecart_System". Removed blue moon wine from Gus' shop to avoid an exploit. Fixed an issue where the JA translation file was missing ".name" entries. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Fixed an issue where Susan's side walking frames used the same leg movement. Made it easier to trigger Olivia's 6 heart event. There's a lot of trash in the water. Fixed a bug where players couldn't dance with SVE characters. Secret note 25 is now obtainable through a different method that involves a new event with ???. Fixed an issue where players couldn't shop at Pierre's stand during the joja route egg festival. Stardew Valley is an open-ended country-life RPG! It is now located by the Pelican Town community garden and connects to Shearwater Bridge. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. -Players couldn't select spread layout starting cabins on IF2R. Disabled Marlon's 1 heart event. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. (Reading the 1.6 patch notes fills you with determination). Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. Marnie's shedule on Mondays has been changed. 09-29-2020: Fixed several miscellaneous map glitches. I haven't had the chance to play recently so I haven't tried Lance with the new update, but I have multiple SV spouses. This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. Fixed an issue where some players couldn't enter the adventurer guild. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Added cosplay portraits and sprites for Scarlett. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Nerfed the quarry on IF2R due to requests. Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot. Fixed an issue where Morris was still tracked on the world map after being kicked out of town. Only "true" on the start of a new save using IF2R. Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Players can now be saved by Marlon and Gil when defeated in the mines or by Lance when defeated at Ginger Island (but not always). Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Despite adding new events, expanded dialogue, new . -M. Rasmodius. It can be found in the remains of slain ghosts. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. Added a new event for Sandy. They cannot be sold. 09-19-2020: Fixed several miscellaneous map glitches. There was an issue where players couldn't equip certain "things" after a certain "action". 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. Fixed an issue where mahogany trees could grow freely at ??? Fixed an issue where Susan and Sophia clipped into each other in Pierre's during fall Sundays. Please consider supporting me on Patreaon! Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. Touched up Alesia's, Isaac's, and Scarlett's portraits. Sophia's 12 heart can no longer be triggered on fall 4. Fixed an issue where Olivia loved "weeds" as a gift. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. I've added temporary triggers to some of their events (days played and non-friendship requirements). Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Susan now visits Robin's shop every Sunday morning before going to Pierre's. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Why don't we fish some out to make the valley more beautiful? Family members of the legendary fish have returned to the valley. vendor didn't sell the right side of the "jagged boulder" decoration. This will prevent issues players experienced when updating SVE. If you're going to keep mining you should build a furnace. Fixed the "food bear" crash players were experiencing. Players must install this optional file if they wish to continue playing with this map. Fixed an issue where part of Axel's shadow wasn't patched out on Joja Emporium rooftop. Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. Static trees no longer obstruct player view. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. SVE characters will now use their sleep frames when married to the player (farmhouse). Contents Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Fixed an issue where snatcher worms had no fish pond produce. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Added reaction dialogue for NPCs in Claire's 14 heart event. You can also be part of the larger Fandom family of communities. Some are hidden, but not all. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. It is the definitive SVE farm map, replacing Immersive Farm 2 Remastered (IF2R). Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. Added multiple different dialogues for them that depend on player progression. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Fixed a graphical glitch with the fences provided by default in SVE. Added Morris to the Winter Star festival. Youve inherited your grandfathers old farm plot in Stardew Valley. Added ice cream to Martin's love category. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Grammar and style checked Claire's and Martin's dialogue. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. Touched up the world map to reflect all changes made. Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed. Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Can anyone help? Removed all Octopath Traveler music from SVE to avoid copyright claims. Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false). 09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Added the Custom NPC Fixes framework to SVE (no longer a required download). 10-18-2020: Fixed an issue where the Summer Hours mod patched the bottom half of the adventurer guild door at the mountains. cut scene. Added 14 heart events for Sophia, Olivia, and Victor. Fixed an issue where Victor's schedule would crash the game. Changed the wording on some locational messages. All SVE folders must be removed from the mods directory. 4. The player will no longer be warped into the Oasis lake. Schedule During Spring, Alex exits his home at 8am unless it is raining. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Removed mentions of property taxes from all SVE events. The HMTGF statue can now be found in Pelican Town. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. Hey there, I'm looking for a big wad o' bug guts. Players must now be level 5 fishing to encounter the starfish and puppyfish. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Added a new configuration for Grandpa's Farm called "Remove Land Expansion Pond". Added the Custom NPC Fixes framework as a required mod. !! Edited Jas' 8 heart event dialogue. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Alex's schedule has been changed. Category: Disambiguation Pages. Changed Andy's 8 heart event pacing, dialogue, and location. For help, contact the author or post it on their page. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. Added a secret within a secret on Grandpa's Farm. Fixed an issue where the player clipped into Penny during the main Luau event. This page was last edited on 8 August 2022, at 17:46. Pierre's stand wasn't illuminated at the moonlight jellies festival. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! fpl power outage notification do simplisafe cameras record; when a man says shes different saks fifth avenue closing stores 2022; carmax hours cisco 9200 enable ssh; home made videos of wife tubes Players may now use Vortex to install SVE. Changed how the Jenkin's Residence casts shadows. 10 days ago. Void Eel is no longer catchable at Mutant Bug Lair. Fixed an issue where the '?' Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Players may now also refill their watering can using the water troughs in the building. #1. nodehappy Jan 23, 2021 @ 8:33am. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Fixed an issue where there were several unpassable grass tiles at Morris' property. Fixed an issue where The "Remove Objects From Grandpas Shed" configuration didn't correctly warp players if Grandpa's Farm or IF2R weren't installed. Fixed several map glitches in the year 2 variant Halloween maze. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Content Patcher V1.8 is required. This page was last edited on 1 February 2023, at 03:25. There could be valuable minerals inside, but. This shard glows with an otherworldly blue light. - Removed the "RemoveShed" configuration from IF2R. 10-16-2020: Added shadows to the pet water bowl on IF2R. Many mods have been made compatible with it. He will now give the player the correct location of the cave instead of saying it's off to the west. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Detail similar to Sophia's house can be expected~. Fixed an issue where the sea sponges shadow was rendered above it when placed in an aquarium. Starfish and clownfish are now compatible with the More Fish mod. There was a missing tile on ??? REGARDING MORRIS AND MARLON: I don't feel comfortable releasing Morris and Marlon in their current buggy state. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. Greenhouse tilesheets no longer have to be manually replaced. This recolor is available in the "Recolor Compatibility" download. Fixed an issue where Shane's hen Charlie was referred to as a "he". There is no penalty for accepting a quest and then not completing it. Fixed an issue where Lance was floating above the character on Grandpa's Farm during a character event. Redesigned the Pelican Town memorial and fountain. -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). Added additional lore about Castle Village in Sandy's 5 heart event. Redesigned the surrounding area of the IF2R greenhouse. Removed two dozen trees from the western forest. 09-16-2020: Fixed a bug where players got stuck in the void during Olivia, Sophia, and Victor's part one 12 heart events if they had a level 2 or 3 farmhouse. Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". Players won't be placed in the path of the signpost. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). Who knows what it's for. 10-16-2020: Players must now see Krobus' intro event for him to appear at the spirits eve festival. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Fixed an issue where players couldn't fish up the pyramid decal in Calico Desert. Fixed an issue where forage at the abandoned community garden didn't spawn. I want to experiment with tropical cooking, but it's hard to find any ingredients. Place them in my collection box. He also visits the Adventurer's graveyard during fall. Added a new halloween maze that rotates every even year (2, 4, 6). Players must type world_bushreset in their SMAPI console for this change to take effect. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Hardwood fence replacement configuration is now defaulted to "false" instead of "true". This was requested due to numerous lag issues players were experiencing. Pages can and will contain spoilers, read at your own risk! Added a couple more egg locations to the egg festival, making it a little easier to win. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. 10-06-2020: Fixed an issue where SVE NPCs got stuck at the bus stop when walking to a custom location during their marriage schedule. Fixed an issue where the Summit had different weather. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. Added beach shortcuts located at the Pelican Town community garden once players have completed the community shortcuts project from Robin. Added many new decorative pieces in Sophia's home. Intervention events weren't correctly patched. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. (Framework Mod) This is what most of the mod is written for. Lance will now be in the First Slash Guest room bed on Thursday mornings when married to the player. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Updated Andy's, Sophia's, and Susan's farming frame data. Content is available under Creative Commons Attribution-NonCommercial-ShareAlike unless otherwise noted. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Added additional installation instructions in the ReadMe when updating SVE. Fixed an issue where Martin's 8 heart event froze the game. Removed three static trees on the Backwoods map. Log in to view your list of favourite games. Removed the Harvest Goddess compatibility patch. Expanded the Secret Woods. The fish section on the SVE descriptions page details how to catch them. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). (not her mature event). Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. If players have already experienced the clearing, Susan will introduce herself immediately. Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF).
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