Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Guess like your life depends on it. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Giovanna has red hair and a tanned skin complexion. Be ready to fuzzy a lot when she's on you. Recovery frames which happen under abnormal conditions, such as after landing. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. This page was last edited on 28 January 2023, at 04:05. Key tool in frame traps, leading to some of Sol's highest damage. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. He further explained that Ramlethal is a hard matchup . Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Hits slightly behind Sol, allowing it to be used for cross-ups. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner.
Guilty Gear Strive - Wikipedia PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Agree or Disagree, but these are my thoughts rig. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Weird that I'd have them exactly reversed. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Vote for tiers. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Zato-1 - 4.7. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . They have some good and bad matchups, but can be very effective in the right hands. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Anji has a strong footsies game with his large normals and the Autoguard property on his specials.
Nagoriyuki | Guilty Gear Wiki | Fandom Try to get Axl to whiff.
Leo's tier match-ups in Guilty Gear Strive - EventHubs With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss.
Guilty Gear Strive Tier List: Best Characters - Dot Esports Guilty Gear Strive Crossword Quiz - By matthewafilippel For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Follow-up knocks the opponent away on hit. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix.
Guilty Gear Strive Tier List - Best Characters - Mejoress.com Throws list the amount of Frame Advantage upon successfully throwing the opponent. Matchups. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have.
GGST - Baiken Matchups - Dustloop Wiki After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Standard strike throw stuff needs to be thought of here. Will lose to any attack before the super freeze but will not waste any Tension in doing so. His damage is good but not great. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Situational whiff punish at best, funny "why not" move at worst. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Loss, similar to regular strikes.
Giovanna | Guilty Gear Wiki | Fandom Resources. Tools like these provide him with a strong neutral presence. Search. It can clip him which puts him into a stagger state, allowing Ram to get in. How much Wall Damage is applied when the move connects on hit. 21 sec 18-May-2022 Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Hits twice. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. You don't like having to work your way in against characters that outrange you.
Dream Interpretation / And /bet From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Worst Match. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely.
Characters and their match-ups in Strive. : r/Guiltygear - reddit GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. The meaning of the symbols of / and /bet seen in a dream. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Maybe it's cause of May's fast jump arc? For example, if Sol has 15% popularity the top 150 players are counted. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. She's plus for days, but you can find an opening if you're patient. Thus, it is a very committal attack that should only be used in situations where you know it will hit. This is a very momentum based matchup, first to break the wall usually wins. That means that a person that is willing to fight a certain match up does that knowingly. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. 5th overall. Links into c.S on Counter Hit for a decently powerful conversion. Sol leans forward and slams his sword into the ground. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Only occurs if the first hit successfully connected. There are a ton of interesting results that can be seen from this. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. All it takes is one bad neutral exchange and that can decide the entire match.
Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Privileged 3 frame normal that does it all. Faust - 5.4. For Example: 2369 for a j.236 input. Usually something like to a. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan.
GGST - Giovanna Strategy - Dustloop Wiki This is actually not true. . Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. The most well-rounded defensive toolkit in the game.
Guilty Gear -Strive- Sol Vs Sol - YouTube This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. I don't understand what makes that matchup positive for Anji. 12k matches is a lot, and 100 matches PER MU is not bad. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. An attack during the opponent's pressure, intended to interrupt it. Being a former Leo player confirms my own beliefs about him. Data in [] represents values on Clean Hit (All versions). Refer to the. This can be combined with dash momentum to cover large distances extremely quickly. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups.
A honest discussion about Sol Badguy's viability in GG: Strive Sometimes you can CH the delay as she's right in front of you or you may both may trade. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. How much R.I.S.C.
Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo Due to it being a projectile, you can't do anything about it. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. It can also be kara canceled from 6S for another range increase. It loses to throws, so try to only use it if the opponent isn't at point blank range. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. He is playing guilty gear and the other characters are playing strive. Testament - 4.9. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. I spent one month straight learning I-No. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. 8.5K 30.5K 2.7K . Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Competent neutral and approach tools that get even stronger with meter. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. this move builds when normal or instant blocked. Can be Roman Canceled on hit for decent damage and better okizeme. Combos into 2D for a hard knockdown. No reliable utility as an anti-air due to its incredibly slow start-up. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Second hit can Clean Hit at close range.
Best Video Games of All Time - Page 70 - Metacritic This can be caused by crouching, certain moves, and being short. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Faust - 5.9. Toggle menu. Nago starts to out range even your normals once he starts getting into higher blood levels. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. May's Guilty Gear Strive tier match ups. Shorter active window compared to the ground version. He wears a white coat with purple lining decorated with silver studs and . Usually improves frame data against blocked moves or gives more meter than a normal block or both. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Be ready to jump! As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. The two I found were Chipp against Pot and Pot against Doctor Who. The lower the tier, the weaker the character. Just be mindful that Chipp has. The hard knockdown can grant good okizeme. Furthermore, 6P special cancels on block which will let you start running your pressure. Best Match.
GGST - Ramlethal Valentine Matchups - Dustloop Wiki The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Pay close attention to how much Axl is committing to that button and counterattack. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Slight ground bounce on hit, hard knockdown upon landing. Character Win rate Total usage; 25 %: 16: . Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Occurs after Startup. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Someone you don't want to run into. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Luckily for you, Ram has an annoying combo and great ways to get in. Axl. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. The advancing plus on block mid. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Sol's faster strike invincible reversal. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. High pushback on block can make this move safe if properly spaced. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Thanks Daisuke. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation.
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