I already knew it was just ratios and whatnot, but it seems that the spots between each change were not really easy numbers that I could simply say or give hence: The Damage Calculator. Up until we reach this far in FOE, all our defenses are quite easily penetrated. I wanted to share this little tool I made for calculating foe hits, the link is in the comments in the video. Units are moving on a one dimensional scale, one player's units are all The circus is back in town, and this time there are some new guests. What is the Forge of Empires battle simulator? - GitHub boost is big enough to deal more additional (minimum/maximum) damage. For this, select corresponding option from the menu, choose game server and world and type player's name. Forge of Empires - Guide to Battle Strategies & Best Placement of For the past month or so, I decided to get back to calculating damages on units. And they do this with great damage. The damage is calculated from the quotient of attack/defense. Guild Battlegrounds: Attrition | Forge of Empires Guides You are using an out of date browser. They are very slow, very weak defense, and mediocre attack. With this simulator, you can Example: Close Quarters: Units with this skill gains attack bonus when attacking in adjacent field. Good strategy online games are what Forge of Empires stands for. Forge of Empires was released in 2012, becoming an award-winning strategy city-building browser game. The buildings to create such units also take up too much room. Whats more, archers are fully capable of defeating units right up until and including the Early Middle Ages. That is easy. Cannons, on the other hand, are required to move at least 2 tiles to attack defending units that have not moved. Military Offense is an essential component in your journey to Forge an Empire. Dont forget that you need to place your units in the defending army slot and not the attacking army slot. still some chance of loosing the fight. attack/defense (attrition 63). Ultimate Tips and Tricks for Forge of Empires | BlueStacks Return percentage - the percentage bonus you receive from your Arc. Forge of Empires Tips has seen a number of different ways in which players use Rogues to defend. Getting ransacked is not all that damaging, and if your timing is right, you can avoid having all of your goods plundered. We have now reached a point in FOE that our first defense is somewhat stronger. The units in your defending army defend your city. FOE - Arc Calculator - Great Buildings - Bonuses For This will be your unit, since we are trying to figure out who to attack. Basalt, Brass, Gunpowder, Silk, Talc Powder, Coke, Fertilizer, Rubber, Textiles, Whale oil, Asbestos, Explosives, Gasoline, Machineparts, Tinplate, ConvenienceFood, Feronconcrete, Flavorants, LuxuryMaterials, Packages, Genome Data, IndustrialFilters, Renewable Resources, Semiconductors, Steel, BionicsData, Electromagnets, Gas, Plastics, Robots, Nutrition Research, Papercrete, Preservatives, SmartMaterials, TranslucentConcrete, Algae, Biogeochemical Data, Nanoparticles, PurifiedWater, Superconductors, A.I. I think it was ballista A5 vs spearman D7 and he gave me 5 damage odds for that shot down to 2 decimal points, you can try searching that if that sounds like potentially useful. By being at level 10, we can afford to battle enemies that are 1, 2 and sometimes 3 tech ages higher than our chosen army. Level - the level of the building you wish to snipe. After that, it calculates the first hit and each additional hit afterward. Used to simulate combat between two fleets. You should always try to put as many troops as possible into an army. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. If you must allow one of your units to take a hit from a Rogue, try to make it a unit that will either die as a result of the Rogue attack or one that does not strike back during close quarter attacks (like the Iron Age archer or the Colonial Age Musketeer). Most importantly, their damage is significant. 2. These will have the same movement as great sword warriors, but most importantly can enforce more damage! Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. Nice job byeordie! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For later ages, keep in mind that artillery units can not hit flying units. When you hover, you can see the stats for each fighter, an example is shown below. Units that recently have entered the army configuration will go first unless another unit has a higher speed value. On a final note in our Military Offensive Strategy for Forge of Empires Grenadiers seem to be the most useless unit in the Colonial Age. This means for all who have installed the extension via Github, deactivate this version and activate the "normal" version again to get updates on time. Each age has Long Range Units the units that can strike at you from a great distance away. . The Arc level 9 10. You will see in a darker green or brown (depending on the ground your battlefield is on) the area that this unit can move to on their next move. It requires considerable strength to take them down, and since Dragoons can enforce a lot of damage themselves, these units are superb if you choose to use them, but are incredibly difficult to defeat if you if you come up against them. Perhaps the most simple defense: 8 longbow archers, or a duo of longbow archers and cannons, will be an optimal and difficult defense to overcome. With the Colonial Age and the heavy defense units, we are presented with an option to create almost undefeatable defenses. Places currently under attack have The Statue of Honor | Forge of Empires Guides - [] a potential reward for a successful action on a sector in GBG, regardless of if you negotiate or fight. This will keep you as a force to be reckoned with until you manage to unlock the crossbowmen in the High Middle Ages. Spot/Snipe. game's mechanics. In each age, there are five different military buildings that produce the different units of that time. Don't know how what that person did was even possible, but I reverted it back. The downside is in their range, which is only 5. Other data is calculated on this website. If it is crowded with swamps, rocks and forests. We use cookies to save settings and display advertisements. Notes: It works 80% of the time if you are doing it in the city. In your Army Management you can manage the units and add your attacking army or defending army. They have an advanced movement range. Whats more, they gain defensive bonuses when on normal terrain, and so they are extremely tough. Be sure to keep an eye on the Rogue locations. In Forge of Empires, Great Buildings can yield special bonuses and rewards. Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods. Mounted archers, despite being offensively weak, are optimal defensively. In your city, be sure to add and build Great Buildings for increased fighting power! In order to accept your Daily Challenge you need to open the Daily Challenge window in the Quest Overview. Note that in our example, our Ranger is a Light Unit; as we can see by looking at his unit type. Longbow archers are what you have been waiting for! Trebuchets prove to be an optimal defending unit. For example, the Archer gains attack strength when he is on rocky ground. The promising thing is that almost no player will use 8 mounted archers as an offense so we are protected along these lines. Chivalry: The skill is used by the High Middle Ages Knights and Late Middle Ages Heavy Knights (with Chivalry values of 3 and 5 respectively). To speed this up, ask your guild and your friends for help. . And for proof, here is a screen shot of the battle that ensues after! The other 20% is the chance the AI will randomize it yet again before you confirm your attack. First, check yours and your enemies Defense and Attack boost using the Troops Bar at the bottom of the screen. This is because in the early ages, the previous long-ranged units (the catapault and ballista) are weak and easy to defeat. This proves to be effective, as rangers act as a shield for our musketeers. Here you can manage your units and assign them to both your attacking army and your defending army. Cookie Notice Any help would be appreciated. player's attack/defense boost or the impact of some unit skills, such as the Guild Battlegrounds: Overview of the Screen | Forge of Empires Guides - [] always be white. To help you contextualise this, replace the Legionnaire with Conscript, and the Ballista with the Rapid Fire Cannon units for the Progressive Era for an equivalent scenario. At the start of Forge of Empires, your defense should just be compromised of spearmen. Forge of Empires was released in 2012, becoming an award-winning strategy city-building browser game. winning the fight. This makes them worth the investment early on in Forge of Empires. military buildings take up too much room, and the training time is too long for them to be considered a suitable replacement/enhancement for archers. FOE-Assistant.com is a fan website containing a lot of useful information about the Forge of Empires game. At level 10, you gain a 30% boost for your attacking army in both attack and defense. Often, a tactic like this is the difference between winning or losing a battle. If you want to simplify things, you can decide to remove your crossbowmen and only deploy Trebuchets. Rise and rule your lands with pride! You can select defending units from both the current attacking army and from the available units. Since version 2.5.7.0 we now also offer the guild member module directly in the extension, which is why we have removed the corresponding modules from our website.. I love this idea but it feels and looks a bit clunky being on a spreadsheet, it's not really the most suitable format for this kind of thing. The resulting data can be plotted with Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. Do we take that Legionnaire and immediately strike the soldier back? From our experience, a duo of crossbowmen and Trebuchets seems to form a great offense. The second table contains the values of the bonuses. So, look for the first enemy to appear on the list. The only way in which they can incur damage in forests, is if a unit stands immediately next to them and attacks. The more you motivate/polish the better your chances of getting a blueprint piece. A mix of field guns and musketeers is the likely unit to defeat it, but will endure heavy casualties in the process. maximum/minimum damage are multiplied by 1.5 in case of a critical confirms some older forum In this example, we advise that you take out the Rogues when you can and before they can get close enough to strike you. The Ballistas in the Iron Age and the Rapid Fire Cannons in the Progressive Era are good examples of these Long Range Units. Forge of Empires, you will know that your Forge of Empires Military Strategy is essential. Forge your empire, like a pro. A fog settles in as you gaze over the fairgrounds, and a chill runs down your back as you enter the familiar canvas and rope . under Army Management there is a blue icon for defending army. Normally would be right to question 2-4 damage. Calculator to fast calc rewards FP from Great Buildings with Arc bonus, fe. Hi, Im Lucas a passionate and experienced Forge of Empires player and the editor here at ForgeofEmpiresTips.com. Their range is 2 less than that of a Trebuchet. You have a chance to resurrect a fallen unit right after a battle, using Diamonds it could be worthwhile, especially if you've lost "unattached" units that are not from slots in military buildings but obtained through quests or events - a unit that you can't replace otherwise. Create a new Google Account and download another Forge of Empire app from the PlayStore. Gnuplot. We will use our own interface as an example. His hit to the soldier that struck him last will probably result in the soldier losing 1 health unit. This tool was built to assist you with leveling your own greatbuildings in Forge of Empires but you could also use it to help a friend figure out what they need to do. Remember, Rangers are always an option if you want to take down the lowest-tiered defenses. The game is similar to both SimCity and . Like this Forge of Empires Military guide? A defense consisting of 8 rangers or 8 dragoons is is practically impossible to defeat unless an attacker has 8 grenadiers or 8 rangers/dragoons and, is fortunate in the process. This will ensure that we damage some of the attackers units as it is unlikely that they will use 8 long-ranged units (which prevent damage from our Archers). rogue's secret identity. What is the Forge of Empires battle simulator? In our example, our fighter is a Ranger who gets an additional 10 attack units when he attacks a Fast Enemy Unit. Your email address will not be published. The amount of damage points an attack deals is calculated using the current life points and the attack value of the attacker, the defense value of the attacked, modifiers for terrain, other bonuses (some units get bonuses if they fight against units of a particular type) and a random factor. As a matter of fact, this is the military boost for the entire army (attacking or defending). foe-rechner.de is now foe-helper.com. The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. It can also defeat most units from an age up and all the ages below. So we can reduce the enemys entire health more by striking the Ballista. while i have to use my leftovers from 1st wave. Sometimes this occurs at the onset of battle. The official Forge of Empires Wiki is the best place to start looking for tips and explanations about how the game works. Archers, on the other hand, have a more promising range of 6. How can you determine which of the enemies troops will fire next? Hover your mouse over that Units Square on the Troops Bar and that fighters hexagon will turn orange on the landscape. You can start from scratch. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. A third unit that will be unlocked is a cavalry unit: Dragoons. (which is 0-0 Damage) then goes to 0-1 Damage, 0-2, 1-2, , and finally "One Hit Kill. Build structures typical of the epoch. They have the ability to fire immediately at the defending army from the very first turn. This is due to their speed and defense. And all this in a clear and simple form. On the other hand, high defense means good armor the unit takes less damage. The trick here is to avoid the Rogues until you can take out the Ballista. For optimal performance, 3 longbow archer ranges are advised. From ancient civilizations, through medieval kingdoms, and all the way to the future. If you fancy yourself as a long term Forge of Empire warrior, we suggest you take the time and the Forge Points to get this Zeus Statue, level it up to level 10, and also get the other 4 Great Building we will now list below. FoE - Arc Calculator - The Arc Put a link to this page on your blog, website, forum or send to guilds and friends in the Forge of Empires game. The artillery units can take out all of the heavy units, making it extremely easy for all your other troops to win the battle. variaty of factors which may decide the battle. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. Number of FP already in. The attacker, who will most likely cycle through the neighborhood and attack all in site, will be annoyed, its inevitable. Tribal Wars 2 presents itself as a worthy strategy game remake of the classic Tribal Wars. This will be the one who will be firing next for the enemy. If you can get the Cannon or Tank, or enemy Ballista etc. That is certainly the case with the Ranger we looked at in our example above. 60% higher than its attack. The average damage was between an (old version) Archer v. Spearman, so I need to find if the attack has been changed since then :p, K, yep, for once I'm actually happy that Vanguard didn't update his guide here :p, Hmm someone seemed to have messed up the calculator a few days ago. Example: Morale: A unit with this skill makes all friendly units start a battle with 1 point of armor, its will be extra 1 hp for all friendly units, for a total of 11 hit points. We suggest you take a little time to learn where the best places are for your soldiers on the battlefield, as well as those areas, you want to keep your enemy from. Our Ballistas will then have the advantage as long as we keep weakening theirs before they can attack. Comment *document.getElementById("comment").setAttribute( "id", "a34eaa464b38cb9281b6e06872fea113" );document.getElementById("c80a69ff47").setAttribute( "id", "comment" ); Forge of Empires Choosing Units to Attack First Guide. The answer is quite simple. See the happiness modifier in the graphic above? Please enter your available coins, and the amount that your next FP cost to see how many you can purchase. The more you practice, as you get to know the units and how they move & interact, the more battles you will win. The next tip is to try and die with Maximum damage. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. You signed in with another tab or window. This age is difficult, and some regions cannot be defeated easily without Colonial Age units. Features: - Build your city, rule your empire and experience history! Description. Movement and Battle Field. Compared to crossbowmen they are strong, and are therefore able to take several hits from lower-tiered units and even cannons. Like others have said, you should NOT auto battle for a long time. Field guns are required to beat enemy musketeers, and musketeers are required to provide that final punch that field guns cannot provide against the remaining units. Map progress. Ultimately, no more than 2 spear fighter barracks and 2 slinger ranges will be necessary. Decoys take 500 treasury goods and 4hrs to build, and will make it so there's a 15% chance that the guild attacking the sector will suffer double attrition for each win. The When we reach the The Iron Age, we are not offered any real defensive options. On the other hand, terrain can give battle bonuses: light unit get defense bonuses in bushes and forests, heavy units are better protected in plains, artillery units receive an attack bonus when they shoot from hills, whereas those with ranged units attacks deal more damage standing on rocks. Select Fresh Instance from the new panel to open a separate BlueStacks 4 window. Deploying 8 musketeers in our defense will likely be our first potential possibility. Getting Started. Personally, I have a pretty high attack boost on my primary world, +148% to be exact and I lose troops all the time too. Details can be found here: Guild Expedition placements (member participation is already included), LB overview: which player has which LB at what level, The Notes Feature. Please do note, there are 1 or 2 battles that you need to face in the Continent Map that cannot be beaten with just an 8 archer army. Due to this combination, their range of attack is only 2 tiles. Daily Challenges - Forge of Empires - Wiki EN So, If you have a unit that is about to die, say with 1 or 2 health squares left, try to make as big a hit on the enemy as you possible can. In large numbers, Field Guns can be devastating. If no such unit is left, the attacked unit gets removed from battle instead. A short video showing how the city planner can be used with the FoE Helper.Thanks to FoElite. is always 3 per tile, i.e. Here a great quick tip: Keeping your city enthusiastic (instead of just happy), gets you extra points when you win a battle. You will then see the table with rewards for selected level and FP need to block all places in the Great Building. data given in Then you can hit the cannon with every attacking unit you have. Meaning he cannot be seen and targeted by any enemy from distanced when he is placed there. Surge here. If you choose this method, the recommended setup is 3 or 4 Trebuchet camps. If partaking in the Bronze Age tournament, which is fully optional, keep your barracks and slinger ranges. And here is the perk we have been waiting for, when an attacker notices this, they will immediately surrender they have no chance of winning the dual. FOE - Guide - FOE-Assistant.com At the start of Forge of Empires, there is very little choice in which units you can deploy. Forge of empires 1.9 calculator - Math Index They are not protected and therefore can be destroyed or damaged. Helps to spend FP efficiently and safely. Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods. Our suggested solution is to deploy a 8 Trebuchet defense. This does, however, work 100% of the time if done in the attack confirmation box. Our Legionnaire that started off first is about 3/4th across the battlefield. The plot shows the number of wins for an opponent with 827 attack/defense that helps perform calculations to simplify life on Forge of Empires. Directly after movement, if there is an opponent within their reach, the units can attack. Get them all to the maximum level, and you will become UNSTOPPABLE. The truth of the matter is; these extra points can add up fast. Now we will outline the ultimate defense to beat. At level 10, you gain a 30% boost for your attacking army in both attack and defense. In the last few months we put a lot of effort into making as many features directly available in the extension and taking the opportunity to add some more functionality.. First we will outline our most recommended Offensive strategy, and then we will move on to defence. Coupled with their high defense, these units are compare similarly to great sword warriors, but are not as vulnerable to random terrain generation. To go into battle, you first need units. I want my Crossbowman to start first so that its high damage gets dished out first. It will direct defending troops to go after any Rogues within their range first. Example: Dug in: Units with this skill gains defense bonus if the attacker is a certain amount of fields away. Hi, Im Lucas a passionate and experienced Forge of Empires player and the editor here at ForgeofEmpiresTips.com. If you are in the Guild vs. Guild wars, or are fighting in the Iron Age against Ballistas, this Hit the Enemy First approach will work best for Ballista vs ballista. In our next example, lets flip the scenario and reverse it. Build military buildings from the era you want to fight in. The artillery units are lost in close-range combat. The resulting There's no lack of handy sheets or online calculators but I'd like to know how the amounts to be primed and the . Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Fighting with 1 or 2 Rogues can be useful. I've looked at the formulas behind the spreadsheet and the attack and defense power is obvious enough but there seems to be a lot of arbitrary formulas thrown in to the mix to calculate the actual damage. Solve Now. You can use your units to attack other players or conquer provinces on the Continent map. Before the Late Middle Ages, nearly all defensive combinations are easily breakable. For this reason alone, the attackers army will be damaged almost every time. Darted21 said: 2nd wave - 8 brand new fresh troops @ 65% boost. Copyright 2019-2023. Although this army does not seem to fare well against an army of 8 Rangers or Dragoons, all other armies should be beatable with this arrangement. All while travelling through the eras of mankind. The Terrain offers two different effects in the game: Firstly, it affects movement. Weve already outlined in this guide that short-ranged units are the best possible option in Forge of Empires. He gets hit by a one of their Ballistas followed by a second hit by an enemy Soldier. Forge of Empires Tips has heard from many other Forge Of Empires players that if you stick to the trees, you can attack harder!. The Early Middle Ages tournament. Despite their power, it is advised to only deploy long-ranged units from the High and Late Middle Ages. The edges in the hot squares are marking the spots where the Under the URL i18n.foe-helper.com you can register for free and help to translate the extension. Forge of Empires - A free to play browser game. We are now coming to the end of our defensive strategy. which may favor the presumably weaker opponent in some battles. With this simulator, Auto Battles can be done, just like in the online game Attack Boost: Hit 'em where it hurts | Forge of Empires Guides Once we unlock the great sword warriors and heavy knights, we are no longer a sitting duck and easy target for our foes. In each of your armies, up to eight units can fight. This website is dedicated to providing you with the most effective strategies, tips, tricks, and recommendations to help you dominate the game. So heres out tip: If you are within range of several of the enemies troops, it makes more sense to attack the one who can fire next, as opposed to attacking the one closest (who just fired at you and is now the last one in the firing order). But just bare this in mind when you come up against an army if they do not have these units you should be ok. Now lets turn to our Military Defense strategy, which is important and overlooked, but perhaps not as important as our offensive counterpart. Game Version: v1.5/2 v3. Your enemy has 7 Rogues and 1 Ballista. While on some provinces of the Continent map all enemy units in it gain a percentage bonus to their attack and defense stats (easily seen in the sector view as small shield icons on top of the unit images), there are two different buffs that can affect the armies of the players, both of which are accumulated from certain buildings such as the Watchfire and a small number of the Great Buildings: Defense boost: All units in the defending army of this player get a bonus to their defense stat only, which means they take less damage when attacked. They should be used depending on the enemy troops. However, they cannot defend themselves and are easy prey for all units which manage to attack them in close combat. Arc calculator Hi guys, I am a leader of a guild in Forge of Empires (FoE) and I always get a lot of questions on how to understand and use the GB . These involve map progress, quest progress, building age, forge point storage, and the availability of goods. Build an empire & travel through ages! So if youre new to Forge of Empires, we suggest you check those out first. Forge Points Calculator. This prevents the attacker from wanting to fight you every time. Blast: This skill is only found on 3 units with ranged attacks, i.e. For those interested in competing in both the Late Middle Ages tournament and the High Middle Ages tournament (at the same time), keeping 2 High Middle Ages military buildings will be enough to get you through both tournaments. With this update the motivating/polishing should finally work correctly. Grepolis is a browser game which is set in Ancient Greece. We are certain you can translate this to your current Age and to Troops in other ages. Perhaps the biggest perk to Archers, is that the buildings in which they are deployed from, archery ranges, only takes up 4 squares of space per building. When we take a long term view and approach; being plundered for a few coins/ supplies is not all that damaging. Dragoons seem to do very well against all units but are more optimal against musketeers. I have seen many people complaining about how the AI randomly chooses whatever units will start first in your army during a battle. If no opponent is in range, the unit moves forward as far as possible. [Question] Is the auto battle feature rigged so that you loose? Guild Battlegrounds. As for using Rangers in an offensive setup, this is not best advised. For the most part, they defend well against just about any defense but be aware of the terrain is crowded.
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