EverQuest Cheats & Guides. Be careful about how much you aggro as the prophet's do Complete Heal. Plenty of zone to go around. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. A: Yes they do! Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Murder the "of Fire" mobs from 65 to 68. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Finally, heres the math on why I believe this guide has value. You're Not Done at . The south camp is the three rooms near the Nobles Causeway zone line. Q: What happens if I don't have the money to pay for my merc? Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions When you suspend a merc you must wait 5 minutes to bring him back into the world. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. 1. Everything is very social. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Llux's guide to warrior swarming v3. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. The north and east you can at least run out if you botch a pull. Just want to provide some info that isn't multiple years old. All the gear that levels up with you from 75 to 105 makes life hugely easier. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Use mostly water pet in Classic era. It's also a hot zone and that makes it really worth it. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. Click it. This is the furthest zone you can get to without progression unless they've removed requirements. Do they take up a group slot? They are however allowed into LDoN's. By this point you should have gear that can hold up and healers who know what's what. I would suggest just not coming here. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Everything is gnomes, constructs, slimes, minotaurs, and elementals. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. I just want it known that this is an imperfect guide, just like every guide. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Pick one of the two camps and go nuts. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. They respawn pretty quick and are higher level than most of the zone, so better exp longer. A lot of factors can go into a group or solo play. You can stay here until you ding lvl 83. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. It'll give an Undead oriented hunting guide. When your Mercenary dies the button will change to Revive. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Yet, player groups are hard to come by in the 60 to 80 level range. unsure if they removed it or not). All rights reserved. Kill everything. ). Playing live has a few benefits. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. 1; 2; Next. They do not have much in the way of HP, but can hit hard. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Watch out for the nameds. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. He will assist the main assist of the group, or you if its just you and him. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. House of Thule armor is pretty damn good for it's level. That's all I have for now folks. !1111, (You must log in or sign up to reply here. Find something else. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. K. kyle123 New member. Head through the city in the mountain area toward Blightfire Moors. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Yeah that is no where near as good as it used to be. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. So there is a level 75 vendor, 80, 85, 90 and so on. I have masochistic friends who swear by it though. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. This guide is a solution to that problem. A: Oh yes he did! Direwind Cliffs is nothing but killing drops throughout most of it. Kill bears, wolves, and snakes near the zone line to Blightfire. For a better experience, please enable JavaScript in your browser before proceeding. This disparity increases with levels. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. and barrel your way to the second city. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. Erudin has some mobs that aren't kill on sight, so try not to kill them. Everquest 2 Leveling Guide 1-125. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Leveling up in Everquest 2 is very quick these days compared to before, but . They are essential to following this guide. 85% of the zone is undead. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. DO NOT USE FOLLOW HERE. Hardest part of this zone is not dying in the fields. topic on the EQ forums. Q: So wait a mercenary is allowed into an LDoN? At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Once you zone in there is a monster bridge. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. OPTIONS(96-100): To me at this point, there is no best place to go. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. You are using an out of date browser. Slaughter everything you get your hands on that isn't a friendly dragorn. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. Stay at the entrance until you get to 80, then you can push into the north pathway. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. The money here is ridiculous. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. All of the nameds are completely unlinked from the other mobs. If you have a reliable interrupt though, pull like a madman and just prioritize those. This zone is also a hot zone some times so it can go even faster than it already is. Really good guide. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. Most of those pulls will be a pair of light blue conscript mobs. When you zone in, the area you are in has mobs level 88-91ish. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! BACK TO ACTUAL ZONES THAT CHANGE!! A discussion community about the greatest MMO of all time! This will easily take you to 56-57. You can go higher, but it isn't really worth it IMO. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Will be updating soon to include Ring of Scale. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. It looks pretty though. It may not display this or other websites correctly. Below the bridge is a giant ice lake covered in spiders and slimes. He will very likely murder you if you do. i.e. There is a little city area as well on the far side of the canyon that is a good place to set up as well. I hope this just expands on his already awesome work. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Clerics especially can race through here with their undead killing spells. When first starting out a healer merc may seem logical, well it's not. Make sure you break the room and kill the first wave of mobs slowly. See the New Player FAQ for more detailed information. How do I fix this? Posts: 1,338. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. A mercenary's icon will show their archetype and hailing them will tell you their class. Mobs run on live side so ignore it. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. Also during cooldowns they will use agro reducing abilities. All the living creatures run, so you might be in trouble without a root or snare. Passive: Your merc will not attack or heal anything. © Copyright 2008-2022 Almar's Guides. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. Thanks for pointing that out. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. A: Mercs are actually rather cheap to maintain. Pretty good for running if you botch pulls. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. The merc will cast a rez (When out of combat) to anyone in your group who is dead. everquest afk mercenary leveling guide. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. South of the citadel are the drachnid tunnels. This is no longer a viable leveling method. Otherwise its like an ooze and a tidemage or a trio of warpriests. The other major reason is Alternate Advancement Auto-Grant. You can box here, but the zone isn't very conducive to it. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. Reactive: Your merc will react better depending on the situation. Also keep in mind almost everything here summons. Create an account to follow your favorite communities and start taking part in conversations. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Make me want to fire up the game again! The Droga area is super nice for rangers as the goblins are headshotable. As someone who is just coming back on the test server, I am going to use the hell out of this! Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. Some players are reporting trouble verifying their email address. Q: Can I give my mercenary weapons and armor similar to a pet? BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. There is a stupid questline that autostarts the first time you go into the zone. Thank you! You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Honestly feel like it's impossible to beat the exp you can get here from 30-35. The zone is very well spaced. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. The exp is also really nice 75-80. You can get yourself a mercenary for free to help in your leveling. Once that's done, go through the doors and head to the second level. At 12, all start killing gnolls or skeletal ogres. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. Start off near the entrance, then push up to the area around the house. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game.
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