Sets an AI strategy for the current scope. Table of console commands HOI 4 Secret events The effects here must be used within a scope that's specified within the notes. Generic in the sense that the description is changed to not reference Germany. Executes contained effects on every country that meets the limit. ignore_death_chance = Whether to ignore the death chance on capture (no by default). Optional, defaults to the current scope. Start game, load save game, use gain_xp command, enjoy. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. For a better experience, please enable JavaScript in your browser before proceeding. Optional.progress = The initial production progress. Recruitment cannot take place outside of country history. Only necessary in 1.11 and beyond. Add mines to a strategic region for the current country. The console command itself does not include d_, so d_test_command would be run in console as test_command Mandatory if a variant needs to be created to produce the equipment, optional otherwise. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. Activates the specified targeted decision for the specified target for the current scope. Now use 'add_latest_equipment 1000 Matilda LP Mk. Optional. Welcome to "Choose Your Leader!", The mod that allows you to. Information, Frequently Asked ideology = fascism_type expire = "1965.1.1.1" After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. Kills the country leader of the designated ideology for the current scope. Adds the specified amount of experience to the divisional commander. The list of effects may be outdated. Optional. nationalities = { }The nationalities of the operative. Adds an off-map building for the current scope that produces its effects without being present in a state. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. desc = A description used for the rule. Possible to specify the terrain by scoping into it. Forces an update to the effects given by variables within dynamic modifiers. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Adds maneuver skill to the current navy leader. Makes the current scope a demilitarized zone. Makes the current scope drop the current cosmetic tag they are using. female = The gender of the leader. UPDATE: Cheat does not work with the >1.10 version of the game. amount = How much decryption to add in flat numbers. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. Plays the specified sound once only for the current country. Retires and removes the country leader as head of their party for the current scope. Removes the balance of power in entirety. Executes contained effects on a random division that meets the limit and is located within the current state. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. Annotation Inserts an annotation at the end of the leader line. days = / Fires the event in the specified number of days. ideology group has shortcuts d f n c for vanilla HOI groups. This includes experience. The effects here must be used within a character scope. modifier = The opinion modifier to remove. OR Makes this specified trait show up in the combat menu among other bonuses. Loads the specified order of battle for the current scope, applying the effects within. type = The equipment type the variant is of. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. Switches two ideas with a tooltip displaying any modifier differences between them. cost_reduction = Percentage of cost reduced. The news event uses a different interface to the country event. Removes a set resistance target increase in the specified state. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. Moves the camera position over the specified province. Does not start resistance by itself, only removes the checks forcefully disabling it. These scopes are used within effect scopes to control the execution of effects. parent_version = Ordering for multiple variants of the same equipment. Can be used as a scope to remove multiple at once. state = State where to damage units. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. allow = Whether a medal can be awarded to the division over the history entry. Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Removes wargoals from the current scope to the specified country. Activates the specified mission for the current scope, ignoring any triggers for the decision. Is cleared once execution ends (i.e. level = / The maximum level to add. Used to define a diplomatic relation between the current scope and target scope country. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). Optional.set_root = Sets the scope of ROOT in scripted localization. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. If they reject the demand, we gain a wargoal against them. gender = female assigns the specified gender to the character. Set country's current fuel ratio relative to its capacity. state = The state the middle of which to use as the entity's position. Adds a freedom score ratio modifier to the current scope. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. navy_intel = How much navy intel to add. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. ratio = Distance between starting position and target position where the entity is to be placed. If it is, then each one will be. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play large = The sprite used as a general. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. ROOT and TAG must already be at war with each other for the effect to take place. name = The name of the operative. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. Necessary for country leaders. Maybe even more than some people who have the game. Makes the specified country a subject of the current scope. - The situation is the Christian path is democratic. elections_allowed = Whether elections are allowed. id = The id given to the unit if created via the create_unit effect. Executes contained effects on a random country that meets the limit and is a subject of the country this is contained in. This command, as you might have guessed, causes you to . resource = The resource to add.amount = The amount of resource to add. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. The console can be opened by pressing the ` key (usually located under ESC ). Changes the number of shared building slots for the current state. Turns off fog of war, only within a province if specified. Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. template_counter = The icon used by the division as an integer. Alongside that, the game allows the creation of custom console commands, which are scripted effects. Here is the search bar where you can type the name of the command and get the syntax for that command. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. Loads a new focus tree for the current scope, retaining any shared focuses. Creates a faction with the specified name for the current scope. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Optional.combat_defense = The bonus to grant. limit_to_victory_point = yes Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface).
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